games design GamesThatTeach

GamesThatTeach: Papers, Please

An interesting review here of “Papers, Please”. I haven’t played this one yet, but I’ve been following progress via the promo screenshots they released earlier, and this (p)review sounds great:

“At a certain point, the transit papers will get so complex that you will, inevitably, start making a lot of mistakes. This can become a serious problem as every incorrectly reviewed passport will deduct more and more cash from your pay at the end of the day. With your family’s lives on the line and the job getting tougher and tougher, the game asks you — like actually asks you, through gameplay — what are you willing to do to get the money you need? Will you take a bribe from a shady character? Will you start throwing more people in jail so you can get a cut of the prison guard’s bonus? Will you do knowingly dishonest or immoral things just so you can get that extra ten bucks that might allow your family to eat tonight? There are no right or wrong answers.”

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