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“We are a compromised profession” (Game Designers)

Carlo Delallana responds to the sensationalized report that “I think most game designers really just suck”:

“One of biggest problems that game designers face in their path towards mastery is respect. It’s easy to respect an artist with a demonstrable skill, no average person assumes they can do what an engineer does. But game designer? For one thing our profession faces a common misconception, that game design is coming up with ideas (as noted by Garrott’s comment on lazy designers). That all you need to do is clone, that you are no better than your competition (as noted by Mark Pincus).

We are a compromised profession, tasked at executing a formula to minimize risk. Unfortunately, executing on formula is counter to mastery of any skill. If the marching order is “status quo” instead of “challenge yourself” then how does a game designer grow?”

(NB: Gamasutra clearly did the IMHO scummy journalist thing of sensationalizing RG’s quote; and RG should have been a lot more careful – personally I believe he didn’t mean it the way it came across, but it came across … badly)

Either way, Carlo’s reply is worth reading in full

1 reply on ““We are a compromised profession” (Game Designers)”

Perhaps they should pick up some writing/sketching/coding/business skills instead of complaining. Otherwise it is indeed easy to come across as an “ideas guy”. Also artists have portfolios, developers have pet projects, so designers should have a gallery of prototypes.

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