games industry

Games … they’re meant to be fun, no?

It’s much easier for journalists to write stories about doom and gloom – you get the emotional outbursts from stressed people, you get stories (of rags to riches to rags; of loss and pathos; of fear and uncertainty; above all: of the contrast between “playing games” and “making them”).


“How about you write an in-depth article championing the awesome free games being made on shoe-string budgets by individual developers, or micro-teams, in their spare time?”