alternate reality games conferences games design

Dan Hon rips into ARGs

Dan’s put up the slides from his talk at the Let’s Change the Game Conference – but more importantly he’s done a long writeup with the slides embedded in the text, so you can get the flavour of the talk he gave even though you missed it.

He set out to be mean and nasty and ranty, but I think Dan is far too nice and friendly a person with too little viciousness in him to be like that in person. IMHO, on the day he was much more genteel, and so in some ways I think the written version of the talk is even better than the talk itself.

Anyway, well worth reading if you have any interest in making better ARGs. Don’t expect to get any concrete advice, this is a talk aimed at prodding you to re-think objectively just how often you give in to temptation and use weak devices and shortcuts that if you saw someone else doing you’d berate them for. Although it may not seem like it, I think Dan’s talk is an excellent intro for beginners to ARGs, since it will likely warn you off the big temptations that experienced ARG makers avoid or use with care, but newbies these days may find it easy to go overboard on. Don’t take it too literally, if you know all about ARGs already.

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