Seems a bit Freudian to me. According to Clint, Viking aggression wasn’t caused by eking out a bitter existence in freezing lands without enough farmland and food – a need to cull the local population, and take food from elsewhere to survive – but instead by the fact that all young men inevitably rape and pillage whenever they can
Normally, I’d leave him to his Hardcore Feminist Club and ignore him – but he’s using this as a metaphor to explain “what’s wrong with the games industry”. I’d say he’s as out of touch with the games industry as he is with history. And his article paints an implicit picture of the industry that’s deeply offputting.
There are small pockets like he describes; in my experience, they’re a minority, and they’re generally USA studios consisting mostly of recent graduates clowning around … or run by adult men who have issues with growing up, and still behave like kids.
But huge swathes of the games industry are nothing like that. I can only speak from personal experience (at a wide variety of companies), but … Clint’s description is the exception rather than the rule. It’s also IMHO more damaging than beneficial: apart from convincing everyone in their right mind not to hang around the 20-something wannabe-rapists that make up the bulk of a studio, he paints a picture of industry-wide mediocrity and workplace horror that would send any rational person running in the opposite direction. It’s not like that. Really.