Some screenshots from today’s improvements. I’m moving gradually towards releasing version 2. Shortlist of changes/improvements below…
From this mess … to this: | |
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Building some odd machines to test it works: | |
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Features and fixes recently added
- Use shaded, materialed meshes for in-editor handles, instead of flat ugly rectangles and tris
- Click/tap a socket’s handle to directly select it in the Scene view
- Meshes are resized to fit the user-selected “socket size” variable
- Only handles that are facing you are rendered; HUGE improvement for complex levels/machines/buildings/etc
- Only handles you can see are clickable/draggable; HUGE improvement for complex scenes (where accidental clicks happened too often!)