{"id":994,"date":"2010-08-26T16:11:09","date_gmt":"2010-08-26T15:11:09","guid":{"rendered":"http:\/\/t-machine.org\/?p=994"},"modified":"2010-08-26T16:11:09","modified_gmt":"2010-08-26T15:11:09","slug":"no-no-no-contractors-are-not-your-salvation","status":"publish","type":"post","link":"http:\/\/new.t-machine.org\/index.php\/2010\/08\/26\/no-no-no-contractors-are-not-your-salvation\/","title":{"rendered":"No, no, no: Contractors are NOT your salvation"},"content":{"rendered":"<p>Anyone saying &#8220;redundancies are inevitable for games industry companies&#8221; should never be allowed to run a studio. Ditto for the raving loons who think everyone should be hired as contractors instead.<\/p>\n<p>I was pointed at <a href=\"http:\/\/game-linchpin.com\/2010\/08\/why-does-redundancy-happens-in-game-development.html#comments\">this<\/a> by Nicholas Lovell&#8217;s wholehearted supporting tweet, reminding me that Nicholas is a finance guy, not a game developer:<\/p>\n<blockquote><p>\n&#8220;If you\u2019re a work-for-hire\/self-funded studio working for little profit who employs 100% of your staff on a permanent basis then expect redundancies at the end of every project and or the business completely failing.&#8221;\n<\/p><\/blockquote>\n<p>No. If you&#8217;re in that situation *you don&#8217;t deserve to be in business*. Contractors are no solution here at all: your &#8220;solution&#8221; is to *raise income*. Making games is not a box-shifting industry, it&#8217;s a creative industry. The ONLY way this works is to charge high prices, because you can never directly control creative-cost.<\/p>\n<p>This has absolutely NOTHING to do with &#8220;Cyclical business&#8221; and &#8220;Core teams&#8221; and &#8220;Contractor flexibility&#8221; &#8211; those are the terms of idiots who think it&#8217;s reasonable to run a business as if it were a hobby, always on the brink of bankruptcy. You&#8217;ll go the way of Woolworths et al &#8211; and you damn well deserve it.<\/p>\n<p>A healthy, profitable, creative business not only ALWAYS runs at less than 100% staff efficiency, it positively THRIVES on it. The open secret of successful creative industries is that you pay someone&#8217;s salary just to get them in the door and to keep them content &#8230; so you can reap the rewards by being the one to exploit the new IP that &#8211; randomly, spontaneously &#8211; flows out of them.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Anyone saying &#8220;redundancies are inevitable for games industry companies&#8221; should never be allowed to run a studio. Ditto for the raving loons who think everyone should be hired as contractors instead. I was pointed at this by Nicholas Lovell&#8217;s wholehearted supporting tweet, reminding me that Nicholas is a finance guy, not a game developer: &#8220;If [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14,8],"tags":[],"_links":{"self":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/994"}],"collection":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/comments?post=994"}],"version-history":[{"count":0,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/994\/revisions"}],"wp:attachment":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/media?parent=994"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/categories?post=994"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/tags?post=994"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}