{"id":787,"date":"2010-01-11T16:01:26","date_gmt":"2010-01-11T15:01:26","guid":{"rendered":"http:\/\/t-machine.org\/index.php\/2010\/01\/11\/got-an-idea-for-a-new-game-want-some-feedback-and-publicity\/"},"modified":"2010-01-11T16:01:26","modified_gmt":"2010-01-11T15:01:26","slug":"got-an-idea-for-a-new-game-want-some-feedback-and-publicity","status":"publish","type":"post","link":"http:\/\/new.t-machine.org\/index.php\/2010\/01\/11\/got-an-idea-for-a-new-game-want-some-feedback-and-publicity\/","title":{"rendered":"Got an idea for a new game? Want some feedback and publicity?"},"content":{"rendered":"<p>In general, it seems that most entrants to game-design-competitions could get huge benefit from just a small amount of fairly simple advice and feedback.<\/p>\n<p>I&#8217;ve been a judge on several game-design competitions. I&#8217;ve seen a lot of recurring mistakes and successes, and I&#8217;d like to see less of the former, more of the latter.<\/p>\n<p>I&#8217;m hereby offering to provide *public* feedback to anyone who wants to send me their idea. I&#8217;ll publish your idea on my blog, along with my thoughts and reactions.<\/p>\n<p>Here are my rules:<\/p>\n<ol>\n<li>MINIMUM of 300 words\n<li>MAXIMUM of 500 words\n<li>State whether it&#8217;s intended to be a Casual game, or a AAA game\n<li>State whether it&#8217;s anonymous, or if you want me to include an email address and\/or website URL (for people to contact you if they liked your idea)\n<li>I will pick the most interesting ones, and publish the main text of your email, and my reactions, on this blog\n<li>Email it to me directly, at adam.m.s.martin at gmail.com\n<li>You must include the text: &#8220;I have read everything on the blog post, and understand and accept all the terms and conditions&#8221;\n<li>If I can think of someone better-placed to comment on your idea, I *might* forward your idea to another industry-expert blogger, on the condition that they publish it on their blog with their own feedback, just as I would have done myself (unless you SPECIFICALLY state that you don&#8217;t want me to do this)\n<\/ol>\n<p>Some notes&#8230;<\/p>\n<h4>SXSW entrants<\/h4>\n<p>If you&#8217;re already entered for SXSW 2010, don&#8217;t bother sending me your idea until after the conference. I&#8217;m not going to allow this to interfere with that event.<\/p>\n<h4>Public vs. NDA<\/h4>\n<p>If you ask for an NDA, you&#8217;ve already lost. Forget it.<\/p>\n<p>In general, the only people who would bother to &#8220;steal&#8221; your game idea are so incompetent \/ uncreative that the &#8220;best&#8221; game they could create &#8211; even using your idea! &#8211; would be so appallingly bad that no-one would ever play it or talk about it.<\/p>\n<h4>Spelling and grammar<\/h4>\n<p>I will judge you on your spelling and grammar. Get used to it. If you are so lazy you can&#8217;t be bothered to spellcheck your entry, you&#8217;ve just screamed:<\/p>\n<p>&#8220;I AM TOO LAZY TO DESIGN OR MAKE A GAME, I WILL GIVE UP AS SOON AS IT GETS MILDLY CHALLENGING!!!&#8221;<\/p>\n<h4>Cheat, cheat, and cheat again<\/h4>\n<p>Anything you can do to make your pitch more convincing is acceptable. Within the 500 words limit, of course.<\/p>\n<p>If you&#8217;ve got concept art, a downloadable MOD, or even better a faked gameplay video &#8230; include links!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In general, it seems that most entrants to game-design-competitions could get huge benefit from just a small amount of fairly simple advice and feedback. I&#8217;ve been a judge on several game-design competitions. I&#8217;ve seen a lot of recurring mistakes and successes, and I&#8217;d like to see less of the former, more of the latter. I&#8217;m [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13,7,9,14],"tags":[],"_links":{"self":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/787"}],"collection":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/comments?post=787"}],"version-history":[{"count":0,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/787\/revisions"}],"wp:attachment":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/media?parent=787"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/categories?post=787"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/tags?post=787"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}