{"id":740,"date":"2009-11-21T23:51:02","date_gmt":"2009-11-21T22:51:02","guid":{"rendered":"http:\/\/t-machine.org\/?p=740"},"modified":"2009-11-21T23:51:02","modified_gmt":"2009-11-21T22:51:02","slug":"whats-wrong-with-ea-ea-mythic-and-the-fail-of-war","status":"publish","type":"post","link":"http:\/\/new.t-machine.org\/index.php\/2009\/11\/21\/whats-wrong-with-ea-ea-mythic-and-the-fail-of-war\/","title":{"rendered":"What&#8217;s wrong with EA: EA Mythic, and the FAIL of WAR"},"content":{"rendered":"<p>I&#8217;ll do a follow-up post in a minute with the anecdote that lead me to this. But here&#8217;s the general opinion\/analysis first.<\/p>\n<h4>Project history (skip if you know all about Warhammer Online and Mythic already)<\/h4>\n<blockquote><p>\nHuge project (cost in excess of $50 million to develop), based on a 20-year-old IP that is known and loved around the world, the game launched last year to a big marketing campaign.<\/p>\n<p>Initial sales figures were excellent.<\/p>\n<p>First-month renewals were dire, the company lost large amounts of money, they laid off large numbers of staff, and the CEO quit\/resigned. They are now (late 2009) into the key point in such a product&#8217;s lifecycle where it has one last chance to succeed.<\/p>\n<p>The parent company has recently laid off 1500 staff across different countries and products, but also just bought a small studio for $400 million.\n<\/p><\/blockquote>\n<h4>The problem with Mythic\/WAR today<\/h4>\n<p>Here&#8217;s what&#8217;s going on right now (based on observation, guesswork, and personal experience of similar situations at other companies):<\/p>\n<blockquote><p>\nThey are spending large amounts of money to acquire new customers, while simultaneously erecting artificial barriers to turn away those new customers.<\/p>\n<p>They are running loud marketing campaigns to attract those who&#8217;ve already rejected the product, while simultaneously creating powerful negative publicity for their own product.\n<\/p><\/blockquote>\n<p>In other words, this is a company that has a failing product AND has a non-unified product strategy, and yet is continuing to spend heavily. This strategy is known as &#8220;pure, blind, Hope&#8221;. It looks extremely similar to what happened with TR towards the end of it&#8217;s (brief, painful) lifetime:<\/p>\n<p>&#8220;let&#8217;s work harder, do more, spend more! Cross your fingers, chant the secret mantra, and hope it all turns out for the best!&#8221;<\/p>\n<p>Hope is not a strategy. All that can happen is that they might get lucky despite all the mistakes; there might be enough good left that they can survive this foolishness long enough to ditch the deadweight and pull themeslves out of the mire.<\/p>\n<h4>The inevitable PlayFish comment&#8230;<\/h4>\n<p>Maybe this would be a good project for the new hires from PlayFish to start work on? The essentials are there &#8211; and if the product could be made to succeed, it is a huge cash-cow. It could single-handedly pay-off a lot of the debt on that $400 million&#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ll do a follow-up post in a minute with the anecdote that lead me to this. But here&#8217;s the general opinion\/analysis first. Project history (skip if you know all about Warhammer Online and Mythic already) Huge project (cost in excess of $50 million to develop), based on a 20-year-old IP that is known and loved [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13,14,53,24],"tags":[],"_links":{"self":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/740"}],"collection":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/comments?post=740"}],"version-history":[{"count":0,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/740\/revisions"}],"wp:attachment":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/media?parent=740"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/categories?post=740"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/tags?post=740"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}