{"id":735,"date":"2009-11-15T00:18:34","date_gmt":"2009-11-14T23:18:34","guid":{"rendered":"http:\/\/t-machine.org\/?p=735"},"modified":"2009-11-15T00:20:40","modified_gmt":"2009-11-14T23:20:40","slug":"focussed-work-hours-and-the-studio-manifesto","status":"publish","type":"post","link":"http:\/\/new.t-machine.org\/index.php\/2009\/11\/15\/focussed-work-hours-and-the-studio-manifesto\/","title":{"rendered":"Focussed work-hours, and the Studio Manifesto"},"content":{"rendered":"<p><a href=\"http:\/\/www.sirlin.net\/blog\/2009\/11\/5\/making-games-faster.html\">David Sirlin&#8217;s just done a writeup of Flashbang studios recent experiment with work hours<\/a>:<\/p>\n<blockquote><p>\n&#8220;The first part of their theory is that we really only get about 2 hours of seriously focused, amazing-quality work per day&#8211;if we&#8217;re lucky. Maybe you can get 2.5 or 3 sometimes, but that&#8217;s pushing it. There are so many distractions and blockers, so many times when you&#8217;re too tired or hungry or upset about something, or whatever. Flashbang is saying just be real here: accept that you&#8217;re only going to be able to do amazing work for a short time each day. Knowledge work as it&#8217;s called, is the type of thing where you could spend 20 hours on a problem and not solve it, but just *one* hour of your fully charged genius-time could solve it.&#8221;\n<\/p><\/blockquote>\n<p>Unfortunately (tragically!), David&#8217;s set his blog to be &#8220;no comments&#8221;, so there&#8217;s no public followup discussion (you can try registering in the forums. On a different page. Not even linked. Have fun with that!)<\/p>\n<p>There are serious flaws with taking general conclusions from this experiment &#8211; as someone from TCE pointed out, there&#8217;s probably some <a href=\"http:\/\/en.wikipedia.org\/wiki\/Hawthorne_effect\">Hawthorne Effect<\/a> going on &#8211; but I think it&#8217;s an interesting data point to add to the <a href=\"http:\/\/t-machine.org\/index.php\/2009\/03\/02\/manifesto-for-a-game-development-studio-or-any-creative-tech-company\/\">game studio manifesto<\/a>. Specifically because it&#8217;s from a games company, and the particular set of changes they experimented with is different from most of those we&#8217;ve seen tried before.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>David Sirlin&#8217;s just done a writeup of Flashbang studios recent experiment with work hours: &#8220;The first part of their theory is that we really only get about 2 hours of seriously focused, amazing-quality work per day&#8211;if we&#8217;re lucky. Maybe you can get 2.5 or 3 sometimes, but that&#8217;s pushing it. There are so many distractions [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[56,14,46],"tags":[],"_links":{"self":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/735"}],"collection":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/comments?post=735"}],"version-history":[{"count":0,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/735\/revisions"}],"wp:attachment":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/media?parent=735"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/categories?post=735"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/tags?post=735"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}