{"id":725,"date":"2009-11-02T12:05:41","date_gmt":"2009-11-02T11:05:41","guid":{"rendered":"http:\/\/t-machine.org\/?p=725"},"modified":"2012-10-16T01:19:18","modified_gmt":"2012-10-16T00:19:18","slug":"online-games-as-a-billion-dollar-business","status":"publish","type":"post","link":"http:\/\/new.t-machine.org\/index.php\/2009\/11\/02\/online-games-as-a-billion-dollar-business\/","title":{"rendered":"Online Games as a Billion-Dollar Business"},"content":{"rendered":"<p><span style=\"color:blue\">Autumn 2012: NCsoft just cancelled City of Heroes &#8211; a game that back in 2009 (when this post was written) was doing fine (although nothing stellar; it was a mid-tier MMO). If you&#8217;re interested in my thoughts on that, <a href=\"http:\/\/t-machine.org\/index.php\/2012\/10\/16\/reaction-to-coh-city-of-heroes-community-and-ncsofts-response\/\">I&#8217;ve written a 2012 followup on the CoH situation in particular<\/a>. NB: I no longer work in the MMO industry, although I still work in games dev<\/span><\/p>\n<p>I spotted <a href=\"http:\/\/unsubject.wordpress.com\/2009\/11\/02\/city-of-heroes-villains-2009-running-twice-as-fast-to-stay-at-the-same-place\/\">some good commentary on NCWest&#8217;s City of Heroes\/Villains in 2009 today<\/a> &#8211; modulo one or two quirks  (umm &#8230; does Cryptic have anything to do with CoX any more? I thought this is now NCsoft&#8217;s game; as the publisher, they bought out Cryptic&#8217;s ownership last year, no?).<\/p>\n<p>But one theme in particular came up that I want to hilight: why is NCsoft Korea so callous \/ vicious \/ greedy \/ demanding \/ single-minded \/ stupid when it comes to the profitability of their games? (NB: those aren&#8217;t my terms, as you&#8217;ll see by the end of this post &#8211; but that&#8217;s how I&#8217;ve heard people describe them, while trying and failing to understand what&#8217;s going on)<br \/>\n<!--more--><br \/>\n(<a href=\"http:\/\/ardwulfslair.wordpress.com\/2009\/09\/16\/yet-another-title-meet-the-ncsoft-axe\/\">here&#8217;s a post which really exemplifies that mystification people seem to experience w.r.t. NCKorea<\/a>)<\/p>\n<p>It&#8217;s all about this: NCsoft&#8217;s typical annual revenues (but perhaps not in the way that you think).<\/p>\n<blockquote><p>\n2007 &#8211; 330 million dollars<br \/>\n2009 &#8211; 470 million dollars (<a href=\"http:\/\/investing.businessweek.com\/research\/stocks\/earnings\/earnings.asp?ric=NCSCF.PK\">estimated<\/a>)\n<\/p><\/blockquote>\n<h4>When profitability ceases to matter<\/h4>\n<p>This is MBA 101 (i.e. anyone could work it out for themselves &#8211; MBA courses aren&#8217;t that difficult) but a lot of people never get a chance to see it in action in the real world, and so forget it.<\/p>\n<p>Which of the following would you prefer:<\/p>\n<ol>\n<li>50% profit margin\n<li>1% profit margin\n<\/ol>\n<p>Ah! but I missed out a key piece of information&#8230;Which of the following would you prefer:<\/p>\n<ol>\n<li>50% profit margin on $1million annual revenue\n<li>1% profit margin on $1billion annual revenue\n<\/ol>\n<p>(of course, nearly everyone would prefer option 2 &#8211; $10million profit, instead of $0.5million profit)<\/p>\n<p>Next question: is there ever a time in the real-world where you&#8217;d see a pair of alternatives that were so &#8230; extreme?<\/p>\n<p>Well, yes &#8211; all the time. Every single day. Because the simple, bare facts for NCsoft Korea go something like this:<\/p>\n<ol>\n<li>We have $1 billion in the corporate bank account (actually I think their cash balance is something like $200 million &#8211; but they could *spend* $1 billion right now)\n<li>Deciding to cancel a game project, or to fund one, requires 6 highly skilled staff and 1-2 months of analysis\n<li>Our $1 billion of unspent cash is earning $40k in interest every week\n<li>Lineage 2 earnt us $5 million in revenue every week; Aion earns similar amounts\n<\/ol>\n<p>Oh, and one more thing: It is very hard to find additional teams of &#8220;6 highly skilled staff&#8221; who are smart enough, insightful enough, and sufficiently experienced to make good decisions.<\/p>\n<h4>Rational business management<\/h4>\n<p>If you have a billion dollars to spend, and you can spend it on projects that make a billion dollars return, or ones that make a million dollars return &#8230; it is a complete waste of your time to spend even one minute per day looking at a million-dollar project.<\/p>\n<blockquote><p>\nNote: this is INDEPENDENT of the costs of development.\n<\/p><\/blockquote>\n<p>That&#8217;s the keystone of NCsoft Korea&#8217;s activity: they don&#8217;t care how much a project costs &#8211; they in fact have TOO MUCH MONEY already &#8211; they only care what revenues it can potentially bring in.<\/p>\n<p>And they are absolutely right to act this way. In fact, since it&#8217;s a public company, they are legally required to act this way (or get sued by shareholders \/ investigated by government and thrown in jail).<\/p>\n<p>The problem for most of us is that we never get to experience what it&#8217;s like to own more money than we can feasibly spend. Most of us have never imagined the possibility of coupling that &#8230; with a requirement to make maximal additional profit. I mean &#8230; what&#8217;s the point? If you&#8217;ve got more money than you can spend, who cares about profit?<\/p>\n<h4>Why I don&#8217;t work for NCsoft any more<\/h4>\n<p>Well, of course, there&#8217;s multiple reasons &#8211; and a broad array of contributory factors &#8211; but this is one of the mega-big-reasons why I left:<\/p>\n<blockquote><p>\nI could invest $1million in each of 50 projects, and be more likely to achieve $500 million revenue than NCsoft Korea was when investing $50million in a single project\n<\/p><\/blockquote>\n<p>I believe everything I&#8217;ve said in this article about the rational approach to NCsoft&#8217;s business &#8211; but the probabilities of backing a successful game at $1million are NOT the same as those for backing a game at $50 million. If you know what you&#8217;re doing, the chance of success at $1 million is much, much higher.<\/p>\n<p>So much higher that when you aggregate 50 attempts, on average you achieve a bigger total revenue than the average for 1 attempt at $50 million.<\/p>\n<p>Believing that, I spent a lot of time and energy pushing the company in that direction.  I pushed my projects that way, I helped others push their projects that way. In the end, there was too much inertia, some of it due to bad luck (Tabula Rasa failed while I was there), a lot of it due to internal corporate politics. Some of it simply due to incompetent people (who were eventually fired, &#8220;told to resign&#8221;, or made redundant &#8211; but too late)<\/p>\n<p>When the company you work for has proved itself unwilling to work in the way you believe it should, it&#8217;s very hard to remain there and do a good job at the same time. I tried for a while, I pissed off a lot of people, and eventually realised I just couldn&#8217;t hack it. I was living a lie, and I was doing it badly, upsetting people, and letting people down. My poorly-hidden negativity quickly undermined all the positive things I was still getting done. It was time to go&#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Autumn 2012: NCsoft just cancelled City of Heroes &#8211; a game that back in 2009 (when this post was written) was doing fine (although nothing stellar; it was a mid-tier MMO). If you&#8217;re interested in my thoughts on that, I&#8217;ve written a 2012 followup on the CoH situation in particular. NB: I no longer work [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14,24,3],"tags":[],"_links":{"self":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/725"}],"collection":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/comments?post=725"}],"version-history":[{"count":0,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/725\/revisions"}],"wp:attachment":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/media?parent=725"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/categories?post=725"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/tags?post=725"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}