{"id":400,"date":"2009-03-05T00:54:17","date_gmt":"2009-03-04T23:54:17","guid":{"rendered":"http:\/\/t-machine.org\/?p=400"},"modified":"2009-03-05T00:55:23","modified_gmt":"2009-03-04T23:55:23","slug":"web-20-games-creativity-ugc-and-socialising-in-spore","status":"publish","type":"post","link":"http:\/\/new.t-machine.org\/index.php\/2009\/03\/05\/web-20-games-creativity-ugc-and-socialising-in-spore\/","title":{"rendered":"Web 2.0: Games, Creativity, UGC, and Socialising in Spore"},"content":{"rendered":"<p>Maxis (part of EA) has a great competition up right now &#8211; use the public APIs for the Spore creature \/ user account databases to make &#8220;an interesting widget or app&#8221;.<\/p>\n<p>I had a quick look at the API&#8217;s &#8211; they&#8217;ve got the right idea technically (use REST, provide PHP versions, etc), although the set of queryable data is pretty mneh (they could easily have done a *lot* more interesting stuff too). I&#8217;m impressed that they&#8217;ve got that right, and they appear to have done a great job of presenting it nice and clearly. Most importantly, because the selection of data is lame, the challenge is there &#8211; in your face &#8211; to be very creative with how you&#8217;re going to use it. Go for it.<\/p>\n<p>I had a look at some of the demo apps that had already been done, and they show great variety. If you&#8217;re trying to break into the games industry as an online designer, you should try your hand at using their content (and this is *legal*) to design something cool. You (probably; I haven&#8217;t checked the legals) won&#8217;t own exploitation rights &#8211; but it could make a great portfolio piece.<\/p>\n<p>So I was rather saddened that it&#8217;s taken until now, and a random glance at a newsfeed item, for me to be aware of this. Which isn&#8217;t so bad, except &#8230; I was one of the first wave of purchasers of Spore, and I played it heavily, and checked out the Sporepedia for the few months after launch.<\/p>\n<p>But they launched with most of the Sporepedia either &#8220;broken completely&#8221; or &#8220;not implemented yet&#8221;. Having paid $50+ for a full price game, to discover that even after several months the Sporepedia was &#8220;mostly not implemented yet, watch this space&#8221;, my reaction was : &#8220;I have better things to do with my life than wait for you to pull your finger out and do your job properly and give me what *I&#8217;ve already paid for*&#8221;.<\/p>\n<p>And because of the mind-numbingly stupid DRM decisions by EA, I&#8217;ve point blank refused to install their viruses &#8211; without which, the system isn&#8217;t going to let me upload any of my own creatures \/ UGC. Which takes away a lot of the other cause of interest that would have rapidly lured me in.<\/p>\n<p>Finally if it had been a &#8220;real&#8221; online game (why wasn&#8217;t it? No-one really seems to know. My theory is &#8220;fear and shame over The Sims Online catastrophe&#8221;) of course &#8230; my friends relationships in-game would have meant I&#8217;d have been pulled-in to this new cool stuff as soon as it went live.<\/p>\n<p>So &#8230; it would seem that when it comes to boundary-pushing game design Maxis is managing to go 2 steps forwards and 3 steps back. That&#8217;s a real pity, because I suspect a lot of people who would love what Sporepedia was *described* as being (rather than the massive short-sell it actually was) have already given up, gone home, and don&#8217;t care any more. Only the people who don&#8217;t know about the good games out there (the non-gamers who happened to pick up a copy &#8211; of whic there are many many of course, thanks to the Sims juggernaut) are still around to enjoy it.<\/p>\n<p>Am I being too pessimistic here? Certainly, not a single professional I know has shown any remaining awareness or interest in what Spore&#8217;s doing for the last 6 months. That&#8217;s pretty damning, in my eyes, for a game with such big sales and the Sims driving marketing and sales for it.<\/p>\n<p>(PS: in case it&#8217;s not clear &#8211; as far as I&#8217;m aware, there&#8217;s still literally zero socialising in Spore. That&#8217;s the irony of the title here. The only socialising is 1995-era &#8220;the players are doing it anyway despite the developer+publisher going out of their way to stop them&#8221;)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Maxis (part of EA) has a great competition up right now &#8211; use the public APIs for the Spore creature \/ user account databases to make &#8220;an interesting widget or app&#8221;. I had a quick look at the API&#8217;s &#8211; they&#8217;ve got the right idea technically (use REST, provide PHP versions, etc), although the set [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13,47,9,53,3],"tags":[],"_links":{"self":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/400"}],"collection":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/comments?post=400"}],"version-history":[{"count":0,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/400\/revisions"}],"wp:attachment":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/media?parent=400"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/categories?post=400"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/tags?post=400"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}