{"id":3853,"date":"2016-04-18T22:43:33","date_gmt":"2016-04-18T21:43:33","guid":{"rendered":"http:\/\/t-machine.org\/?p=3853"},"modified":"2016-04-18T22:45:14","modified_gmt":"2016-04-18T21:45:14","slug":"the-age-old-question-of-civ-games-roads-and-rivers-in-center-of-tiles-or-edges","status":"publish","type":"post","link":"http:\/\/new.t-machine.org\/index.php\/2016\/04\/18\/the-age-old-question-of-civ-games-roads-and-rivers-in-center-of-tiles-or-edges\/","title":{"rendered":"The age-old question of Civ games: Roads and rivers in center of tiles, or edges?"},"content":{"rendered":"<table>\n<tr>\n<th>Centers of tiles<\/th>\n<th>Edges of tiles<\/th>\n<\/tr>\n<tr>\n<td>\n<a href=\"http:\/\/t-machine.org\/wp-content\/uploads\/Screen-Shot-2016-04-18-at-22.31.21.png\" rel=\"attachment wp-att-3854\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/t-machine.org\/wp-content\/uploads\/Screen-Shot-2016-04-18-at-22.31.21-300x245.png\" alt=\"Screen Shot 2016-04-18 at 22.31.21\" width=\"300\" height=\"245\" class=\"alignnone size-medium wp-image-3854\" srcset=\"https:\/\/t-machine.org\/wp-content\/uploads\/Screen-Shot-2016-04-18-at-22.31.21-300x245.png 300w, https:\/\/t-machine.org\/wp-content\/uploads\/Screen-Shot-2016-04-18-at-22.31.21-150x122.png 150w, https:\/\/t-machine.org\/wp-content\/uploads\/Screen-Shot-2016-04-18-at-22.31.21-768x627.png 768w, https:\/\/t-machine.org\/wp-content\/uploads\/Screen-Shot-2016-04-18-at-22.31.21-1024x836.png 1024w, https:\/\/t-machine.org\/wp-content\/uploads\/Screen-Shot-2016-04-18-at-22.31.21-624x509.png 624w, https:\/\/t-machine.org\/wp-content\/uploads\/Screen-Shot-2016-04-18-at-22.31.21.png 1076w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a>\n<\/td>\n<td>\n<p><a href=\"http:\/\/t-machine.org\/wp-content\/uploads\/Screen-Shot-2016-04-18-at-22.31.10.png\" rel=\"attachment wp-att-3855\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/t-machine.org\/wp-content\/uploads\/Screen-Shot-2016-04-18-at-22.31.10-300x245.png\" alt=\"Screen Shot 2016-04-18 at 22.31.10\" width=\"300\" height=\"245\" class=\"alignnone size-medium wp-image-3855\" srcset=\"https:\/\/t-machine.org\/wp-content\/uploads\/Screen-Shot-2016-04-18-at-22.31.10-300x245.png 300w, https:\/\/t-machine.org\/wp-content\/uploads\/Screen-Shot-2016-04-18-at-22.31.10-150x122.png 150w, https:\/\/t-machine.org\/wp-content\/uploads\/Screen-Shot-2016-04-18-at-22.31.10-768x627.png 768w, https:\/\/t-machine.org\/wp-content\/uploads\/Screen-Shot-2016-04-18-at-22.31.10-1024x835.png 1024w, https:\/\/t-machine.org\/wp-content\/uploads\/Screen-Shot-2016-04-18-at-22.31.10-624x509.png 624w, https:\/\/t-machine.org\/wp-content\/uploads\/Screen-Shot-2016-04-18-at-22.31.10.png 1075w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a>\n<\/td>\n<\/tr>\n<\/table>\n<h2>Pros and cons<\/h2>\n<ul>\n<li>Centers gives you STRAIGHT things (on a hex grid, it&#8217;s the only way to get straights!)\n<ul>\n<li>Roman Roads\n<li>Canals\n<li>Large rivers\n<\/ul>\n<li>Edges gives you meandering things (on a hex grid, centers only give wiggles at very large scale)\n<ul>\n<li>River valleys\n<li>Realistic medieval roads\n<li>Modern roads in mountains and hills (tend to wiggle crazily)\n<\/ul>\n<li>Movement is simplified with centers: If you&#8217;re on the tile, you&#8217;re on the road\/river\n<li>Inhibition of movement is simplified with edges: Civilization games have traditionally given a move penalty AND a combat penalty to any tile-to-tile move that crosses an edge containing a river\n<\/ul>\n<h2>My leanings&#8230;<\/h2>\n<p>One thing in particular that struck me from looking at the pictures:<\/p>\n<blockquote><p>\nStraight roads look so terrible that every single Civilization game since Civ1 has artifically wiggled them when rendering!\n<\/p><\/blockquote>\n<p>In particular, with 3D games (Civ4, Civ5 especially) this actively damages gameplay &#8211; it&#8217;s much too hard for the player to see at a glance which tiles are connected by roads, and to what extent. So much so that they cry-out for a &#8220;disable the wiggling effect on road-rendering&#8221; setting.<\/p>\n<p>Also: I&#8217;m happpy to solve the &#8220;movement&#8221; problem by saying that if you&#8217;re in a tile that borders a road or a river, you are assumed to be &#8220;on&#8221; that road\/river, with special-case handling under the hood that handles cases where two roads\/rivers border the same tile. It increases the connectedness &#8220;for free&#8221; &#8211; but that&#8217;s how Civ games tend to do it anyway: encourage the player to put roads everywhere!<\/p>\n<p>Thoughts on a postcard&#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Centers of tiles Edges of tiles Pros and cons Centers gives you STRAIGHT things (on a hex grid, it&#8217;s the only way to get straights!) Roman Roads Canals Large rivers Edges gives you meandering things (on a hex grid, centers only give wiggles at very large scale) River valleys Realistic medieval roads Modern roads in [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/3853"}],"collection":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/comments?post=3853"}],"version-history":[{"count":3,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/3853\/revisions"}],"predecessor-version":[{"id":3859,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/3853\/revisions\/3859"}],"wp:attachment":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/media?parent=3853"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/categories?post=3853"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/tags?post=3853"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}