{"id":3793,"date":"2016-02-25T17:34:28","date_gmt":"2016-02-25T16:34:28","guid":{"rendered":"http:\/\/t-machine.org\/?p=3793"},"modified":"2016-03-24T08:29:38","modified_gmt":"2016-03-24T07:29:38","slug":"an-easy-solution-to-the-pre-owned-games-problem-thats-destroying-gamedev","status":"publish","type":"post","link":"http:\/\/new.t-machine.org\/index.php\/2016\/02\/25\/an-easy-solution-to-the-pre-owned-games-problem-thats-destroying-gamedev\/","title":{"rendered":"An easy &#8220;solution&#8221; to the pre-owned games problem that&#8217;s destroying #gamedev"},"content":{"rendered":"<p>In case you weren&#8217;t aware, in a nutshell:<\/p>\n<ul>\n<li>Dev writes game, gets share of profits when sold\n<li>Publisher manufactures game ($10 loss)\n<li>Publisher sells game to retailer at $30 ($20 profit)\n<li>Retailer sells game to public at $60 ($30 profit)\n<\/ul>\n<p><!--more--><\/p>\n<p>&#8230;then some of the retailers spotted a flaw in the system, and started doing this:<\/p>\n<ul>\n<li>All the above, BUT:\n<li>Retailer buys game back from Consumer at $10 ($10 loss)\n<li>Retailer sells game to new Consumer at $55 ($45 profit)\n<li>Instead of &#8220;selling&#8221; 100,000 copies of the game (giving money to gamedev), retailer &#8220;sells&#8221; 1,000 copies of the game, and then buys\/resells it 99,000 times\n<li>NET RESULT: Publishers add crap that consumers hate &#8211; e.g. pay-for DLC &#8211; and more developers go out of business than before\n<\/ul>\n<h2>A simple solution&#8230;<\/h2>\n<p>Serious question: why aren&#8217;t publishers offering to buy-back used games for $x%, giving both cash and (say) free DLC for other games?<\/p>\n<p>Having thought about this, it seems the reason game-retailers et al are causing problems is because they have zero competition in the re-purchasing market; this allows them to re-purchase at prices lower than they pay for the original copy.<\/p>\n<p>Take that away from them, and &#8230; problem solved.<\/p>\n<p>No?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In case you weren&#8217;t aware, in a nutshell: Dev writes game, gets share of profits when sold Publisher manufactures game ($10 loss) Publisher sells game to retailer at $30 ($20 profit) Retailer sells game to public at $60 ($30 profit)<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14],"tags":[],"_links":{"self":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/3793"}],"collection":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/comments?post=3793"}],"version-history":[{"count":6,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/3793\/revisions"}],"predecessor-version":[{"id":3822,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/3793\/revisions\/3822"}],"wp:attachment":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/media?parent=3793"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/categories?post=3793"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/tags?post=3793"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}