{"id":3283,"date":"2014-07-25T12:36:01","date_gmt":"2014-07-25T11:36:01","guid":{"rendered":"http:\/\/t-machine.org\/?p=3283"},"modified":"2014-07-25T13:45:10","modified_gmt":"2014-07-25T12:45:10","slug":"world-exploration-game-done-differently","status":"publish","type":"post","link":"http:\/\/new.t-machine.org\/index.php\/2014\/07\/25\/world-exploration-game-done-differently\/","title":{"rendered":"World-exploration game, done differently"},"content":{"rendered":"<p>Inspired by Markus \/ @notch, and how he got MineCraft going in the early days, I&#8217;m live-prototyping a game idea I&#8217;ve been thinking about for ages. It&#8217;s about exploring a landscape &#8230; where cities affect dungeons, and dungeons affect cities.<\/p>\n<p>(this is stress-relief for me, an &#8220;evenings and weekends&#8221; project. By day, I&#8217;m <a href=\"http:\/\/EveryoneCanCode.com\">helping Schools teach children to program<\/a>, but that&#8217;s HARD (no investors, lots of costs &#8211; at the moment, I get paid nothing))<\/p>\n<blockquote><p>\n<a href=\"http:\/\/t-machine.org\/web\/WorldGame\/WebPlayer\/StartsWithATree.html\">Play in web browser here (very early prototype!)<\/a>\n<\/p><\/blockquote>\n<p><a href=\"http:\/\/t-machine.org\/wp-content\/uploads\/Screen-Shot-2014-07-25-at-12.31.23.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/t-machine.org\/wp-content\/uploads\/Screen-Shot-2014-07-25-at-12.31.23-300x204.png\" alt=\"Screen Shot 2014-07-25 at 12.31.23\" width=\"450\" height=\"306\" class=\"aligncenter size-medium wp-image-3285\" srcset=\"https:\/\/t-machine.org\/wp-content\/uploads\/Screen-Shot-2014-07-25-at-12.31.23-300x204.png 300w, https:\/\/t-machine.org\/wp-content\/uploads\/Screen-Shot-2014-07-25-at-12.31.23-150x102.png 150w, https:\/\/t-machine.org\/wp-content\/uploads\/Screen-Shot-2014-07-25-at-12.31.23-624x425.png 624w, https:\/\/t-machine.org\/wp-content\/uploads\/Screen-Shot-2014-07-25-at-12.31.23.png 869w\" sizes=\"(max-width: 450px) 100vw, 450px\" \/><\/a><\/p>\n<h2>July 2014<\/h2>\n<p>Current build focusses on the &#8220;City building&#8221; interface. Initially, you won&#8217;t be building cities, you&#8217;ll be building small camps \/ trading forts, etc. So this lets me play with the interface, the scale, the rendering, etc. Make sure it&#8217;s fun.<\/p>\n<p>Create something &#8211; but take screenshots! Because there&#8217;s no &#8220;save&#8221; yet. Super-early prototype.<\/p>\n<h2>Long term gameplay<\/h2>\n<ol>\n<li>Explore a huge landscape in FPS\n<li>Any location, &#8220;create a camp&#8221;, and it switches to the isometric view you see in current demo. Build yourself a home\/fort\/etc.\n<li>Fast-travel between locations, but this triggers &#8220;random encounter&#8221; events &#8230; or run between locations manually.\n<li>Turn-based \/ DungeonMaster style dungeons are randomly generated near to each camp. Explore the dungeons for resources and to level-up.\n<\/ol>\n<p>Unlike e.g. Skyrim &#8230; when you find an interesting location, you can&#8217;t fast-travel to it. You have to build a camp next to it, and fast-travel to that. But your camp can be overrun\/destroyed\/stolen while you&#8217;re away.<\/p>\n<p>So &#8230; you&#8217;ll be building (and maintaining) a lot of bases around the world. I want to be sure that base-building is easy and fun, even after you&#8217;ve done it lots of times already, before progressing with the rest!<\/p>\n<p>(I&#8217;m trying to make it &#8220;repeatably fun&#8221; by having the landscape HUGELY affect your base design)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Inspired by Markus \/ @notch, and how he got MineCraft going in the early days, I&#8217;m live-prototyping a game idea I&#8217;ve been thinking about for ages. It&#8217;s about exploring a landscape &#8230; where cities affect dungeons, and dungeons affect cities. (this is stress-relief for me, an &#8220;evenings and weekends&#8221; project. By day, I&#8217;m helping Schools [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13,28,9,20,67],"tags":[],"_links":{"self":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/3283"}],"collection":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/comments?post=3283"}],"version-history":[{"count":4,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/3283\/revisions"}],"predecessor-version":[{"id":3288,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/3283\/revisions\/3288"}],"wp:attachment":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/media?parent=3283"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/categories?post=3283"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/tags?post=3283"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}