{"id":3060,"date":"2013-12-27T16:38:16","date_gmt":"2013-12-27T15:38:16","guid":{"rendered":"http:\/\/t-machine.org\/?p=3060"},"modified":"2013-12-30T00:37:32","modified_gmt":"2013-12-29T23:37:32","slug":"2014-entity-systems-what-are-your-unity3d-questions-and-problems","status":"publish","type":"post","link":"http:\/\/new.t-machine.org\/index.php\/2013\/12\/27\/2014-entity-systems-what-are-your-unity3d-questions-and-problems\/","title":{"rendered":"2014 Entity Systems: what are your Unity3D questions and problems?"},"content":{"rendered":"<p>In 2014, I&#8217;ll be making a new game in Unity that makes intensive use of an Entity System.<\/p>\n<p>This will give me lots of ammo for a new post exploring the pros and cons of Unity&#8217;s &#8220;partial&#8221; Entity System architecture. I&#8217;ve been thinking about this a lot for the last couple of years, but I&#8217;ve been unhappy with the draft posts, and didn&#8217;t publish them.<\/p>\n<p>Over the next couple of months, I&#8217;d love to hear from all of you the challenges, confusions, problems, and questions you have about this. I&#8217;m not promising quick answers &#8211; but it will help shape the blog posts I write, and as soon as I have a good enough set of answers, I&#8217;ll start posting them :).<br \/>\n<!--more--><br \/>\nAlso: if you&#8217;ve used Unity on a significant live game I&#8217;d love to interview you (publically or privately, it&#8217;s up to you) about HOW you used the Entity System parts &#8211; what worked, what didn&#8217;t, what you customized (and why). From casual conversations, I know a few of you have done partial rip\/replace jobs on the entity\/component parts of Unity, mainly for performance reasons. This stuff is what I want to talk about!<\/p>\n<p>&#8230;either email me (address in site navbar), or even better: comment on this post (so other people can read and reply too!) <\/p>\n","protected":false},"excerpt":{"rendered":"<p>In 2014, I&#8217;ll be making a new game in Unity that makes intensive use of an Entity System. This will give me lots of ammo for a new post exploring the pros and cons of Unity&#8217;s &#8220;partial&#8221; Entity System architecture. I&#8217;ve been thinking about this a lot for the last couple of years, but I&#8217;ve [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13,28,31,60,9],"tags":[],"_links":{"self":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/3060"}],"collection":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/comments?post=3060"}],"version-history":[{"count":2,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/3060\/revisions"}],"predecessor-version":[{"id":3070,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/3060\/revisions\/3070"}],"wp:attachment":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/media?parent=3060"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/categories?post=3060"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/tags?post=3060"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}