{"id":2589,"date":"2013-08-03T16:23:43","date_gmt":"2013-08-03T15:23:43","guid":{"rendered":"http:\/\/t-machine.org\/?p=2589"},"modified":"2013-08-03T16:23:43","modified_gmt":"2013-08-03T15:23:43","slug":"preview-of-a-new-game-peace-by-other-means-screenshots1","status":"publish","type":"post","link":"http:\/\/new.t-machine.org\/index.php\/2013\/08\/03\/preview-of-a-new-game-peace-by-other-means-screenshots1\/","title":{"rendered":"Preview of a new game: &#8220;Peace by other means&#8221; &#8211; Screenshots1"},"content":{"rendered":"<p>I&#8217;ve just <a href=\"http:\/\/www.reddit.com\/r\/gamedev\/comments\/1jlvd5\/screenshot_saturday_130_cxxx\/cbg68w0\">posted some screenshots + notes for Reddit&#8217;s Screenshot Saturday<\/a>, for the iPad game I&#8217;ve been working on for almost 2 years now.<\/p>\n<p><a href=\"http:\/\/t-machine.org\/wp-content\/uploads\/small-IMG_0205.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/t-machine.org\/wp-content\/uploads\/small-IMG_0205-300x225.png\" alt=\"small-IMG_0205\" width=\"300\" height=\"225\" class=\"aligncenter size-medium wp-image-2574\" srcset=\"https:\/\/t-machine.org\/wp-content\/uploads\/small-IMG_0205-300x225.png 300w, https:\/\/t-machine.org\/wp-content\/uploads\/small-IMG_0205-150x112.png 150w, https:\/\/t-machine.org\/wp-content\/uploads\/small-IMG_0205-624x468.png 624w, https:\/\/t-machine.org\/wp-content\/uploads\/small-IMG_0205.png 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>Doesn&#8217;t look like much given how long it&#8217;s been in development :(, but I&#8217;m hoping it&#8217;ll speed up from here!<\/p>\n<p>[<a href=\"http:\/\/t-machine.org\/index.php\/peace-by-other-means\/\">homepage for the game<\/a>]<\/p>\n<p>Along the way, I&#8217;ve:<\/p>\n<ul>\n<li>built the game\n<li>taught myself advanced Quartz \/ CoreAnimation\n<li>wrote a detailed playable game with AI\n<li>discovered the hard way that Apple doesn&#8217;t use hardware-acceleration properly on iPhone\/iPad\n<li>threw away the 2D renderer, re-designed the game around OpenGL + 3D\n<li>re-wrote everything in 3D with OpenGL 1.x\n<li>taught myself OpenGLES 2.0\n<li>re-wrote everything with shaders\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve just posted some screenshots + notes for Reddit&#8217;s Screenshot Saturday, for the iPad game I&#8217;ve been working on for almost 2 years now. Doesn&#8217;t look like much given how long it&#8217;s been in development :(, but I&#8217;m hoping it&#8217;ll speed up from here! [homepage for the game] Along the way, I&#8217;ve: built the game [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9,51,20],"tags":[],"_links":{"self":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/2589"}],"collection":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/comments?post=2589"}],"version-history":[{"count":1,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/2589\/revisions"}],"predecessor-version":[{"id":2590,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/2589\/revisions\/2590"}],"wp:attachment":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/media?parent=2589"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/categories?post=2589"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/tags?post=2589"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}