{"id":202,"date":"2008-06-25T12:11:50","date_gmt":"2008-06-25T11:11:50","guid":{"rendered":"http:\/\/t-machine.org\/?p=202"},"modified":"2008-06-25T17:17:25","modified_gmt":"2008-06-25T16:17:25","slug":"stupid-article-on-videogame-story-design","status":"publish","type":"post","link":"http:\/\/new.t-machine.org\/index.php\/2008\/06\/25\/stupid-article-on-videogame-story-design\/","title":{"rendered":"Stupid article on &#8220;VideoGame Story Design&#8221;"},"content":{"rendered":"<p>Someone at work forwarded around <a href=\"http:\/\/vgstorydesign.com\/overview.php\">this article\/manifesto<\/a> about how &#8220;Great story is the Holy Grail of gaming&#8221;. I read it, and replied that I found every single paragraph had at least one stupid claim or ridiculous statement in it, and that overall the manifesto was basically a load of ****.<\/p>\n<p>It was a Monday morning, maybe I overreacted. Maybe not. Anyway, someone asked me to explain more specifically what I was objecting to, so I write a quick analysis of the first three paragraphs. I was going to go through the whole first page, but realised that even after just one sub-section, it was clear the rest of the thing isn&#8217;t even worth reading (I did read the rest of it first time around, of coure). I thought it might be good to post here, mainly because I object to people spouting crap about game design. There&#8217;s also <a href=\"http:\/\/vgstorydesign.com\/blog\/?p=5\">a blog post where you can comment <\/a> about the article. This is all in my own humble opinion, of course, I expect you have your own opinion&#8230;<br \/>\n<!--more--><\/p>\n<h4>First section &#8211; &#8220;The Glorious Cause&#8221;<\/h4>\n<p>&#8220;Great story is the Holy Grail of gaming&#8221; &#8211; no, this is not and never has been the Holy Grail. If anything, &#8220;fun&#8221;, and especially &#8220;how to make things more fun&#8221;, is the Holy Grail.<\/p>\n<p>&#8220;Story &#8230; separates the game world from the other narrative arts.&#8221; &#8211; IME, there are many many books and films that have story that would be bested by some of the weakest of games. Rather, it is &#8220;interactivity&#8221; that separates the game world from the other arts. This is possibly the single most important thing to understand about games compared to other narratives. <\/p>\n<p>&#8221; it could very well be said there are only seven types of games.&#8221; &#8211; FPS, RTS, Monty-Haul RPG, SHMUP, platformer, puzzler, immersive world, adventure, battler\/dueler, collectibles, world-sim, god-game, rhythm, &#8230; I have gone way over seven already, and each of those is clearly (I hope) separate. I can go to about 15 more I think, without trying too hard. In my own experience as a gamer, having played thousands of different games, I&#8217;d say that new genres are still appearing every couple of years with a satisfying regularity. I haven&#8217;t noticed a slowdown. I get the impression I play (and have played) a LOT more games than the author of that article.<\/p>\n<p>&#8221; it&#8217;s clear the glory days of inventing entirely new genres are fading away&#8221; &#8211; please go visit <a href=\"http:\/\/kongregate.com\">http:\/\/kongregate.com<\/a>, click on &#8220;badges&#8221;, and try playing the five most recently-added games. Ten times that many are added to the site every few days, so that&#8217;s only a tiny tiny sample, and yet among those 5 you are likely to see a kind of game you&#8217;ve never seen before.<\/p>\n<p>&#8221; As the industry moves forward, great story will be the single unifying trait that will separate the good games from the great ones.&#8221; &#8211; no, the only unifying trait will be &#8220;fun&#8221;, and in reality the games industry is far too broad for there to truly be a &#8220;unifying trait&#8221; &#8211; we have to fallback to an extremely vague concept.<\/p>\n<p>&#8221; the fantasy of integrating rich, complex stories with first-rate gameplay is now a reality.&#8221; &#8211; few people share this &#8220;fantasy&#8221; &#8211; indeed, it&#8217;s almost certainly going to cause an ugly mess of a product that is satisfying to almost no-one. Rich, complex stories capture the audience and forceably take them somewhere and make them experience something. First-rate gameplay is highly interactive and re-active, and usually allows each player to enjoy many unique experiences &#8211; even to create &#8220;stories&#8221; of their own. Whilst you *might* be able to create a game that has strong elements of both, it is very likely to be in a small niche where the two can come together, and the best you can achieve is almost certainly going to be less than the best you would achieve with a more pure &#8220;story&#8221; or more pure &#8220;game&#8221;.<\/p>\n<p>That was all just in the first sub-section. I found the rest of the article to carry on in a similar vein, stuffed with naive claims and patently false statements, buiding them up to reach arbitrary conclusions.<\/p>\n<p>Which is sad, because some of the final claims *can* be made on a basis of fact and understanding, instead of on the basis of &#8230; well, pretty much nothing &#8230; as they are in this article. IMHO there is value in merging good story with good gameplay, but it&#8217;s a heck of a lot harder and more complex than the author of that article would like to face up to.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Someone at work forwarded around this article\/manifesto about how &#8220;Great story is the Holy Grail of gaming&#8221;. I read it, and replied that I found every single paragraph had at least one stupid claim or ridiculous statement in it, and that overall the manifesto was basically a load of ****. It was a Monday morning, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"_links":{"self":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/202"}],"collection":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/comments?post=202"}],"version-history":[{"count":0,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/202\/revisions"}],"wp:attachment":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/media?parent=202"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/categories?post=202"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/tags?post=202"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}