{"id":1983,"date":"2012-06-28T10:37:30","date_gmt":"2012-06-28T09:37:30","guid":{"rendered":"http:\/\/t-machine.org\/?p=1983"},"modified":"2012-06-28T10:37:30","modified_gmt":"2012-06-28T09:37:30","slug":"aaa-iphone-games-more-profitable-than-aaa-xboxplaystation-games","status":"publish","type":"post","link":"http:\/\/new.t-machine.org\/index.php\/2012\/06\/28\/aaa-iphone-games-more-profitable-than-aaa-xboxplaystation-games\/","title":{"rendered":"AAA iPhone games more profitable than AAA Xbox\/PlayStation games"},"content":{"rendered":"<p><a href=\"http:\/\/toucharcade.com\/2012\/06\/27\/infinity-blade-is-epics-most-profitable-game-ever\/\">Tim Sweeney, Epic Games<\/a> (owners of Unreal Engine, and deelopers of AAA games on 360\/PS3\/iOS):<\/p>\n<blockquote><p>\n&#8220;The most profitable game we&#8217;ve ever made, in terms of man years invested versus revenue, is actually Infinity Blade. It&#8217;s more profitable than Gears of War.&#8221;\n<\/p><\/blockquote>\n<p>Touch Arcade has some terrible analysis (don&#8217;t listen to a word of it), but I quite liked their summary:<\/p>\n<blockquote><p>\n&#8220;Just let that sink in for a minute. Infinity Blade, an iOS exclusive title that has been priced anywhere between $5.99 and 99\u00a2 over the years, is more profitable than a $60 AAA title that enjoyed all the glitz and glamor that comes along side a multi-million dollar game launch marketing blitz. We&#8217;re talking major network TV commercials, prime shelf space in nationwide retailers like Wal-Mart, and everything else \u2026and Infinity Blade wins.&#8221;\n<\/p><\/blockquote>\n<p>&#8230;although *ouch* at that last 4 words, where they show some stunning foolishness. Console games make *more overall profit* than iOS games &#8211; Tim&#8217;s words clearly only covered the profit *margin* &#8211; making it very stupid to say &#8220;Infinity Blade wins&#8221;.<\/p>\n<p>And we have to factor in (again, GAH! TouchArcade &#8230; do you really have so little idea what goes on in your own area of news?) that InfinityBlade *did indeed* get major TV exposure etc &#8211; it&#8217;s just that Epic didn&#8217;t provide it, Apple did.<\/p>\n<p>What we really want to know is &#8230; what&#8217;s the ratio of profit margins between the two games &#8211; Gears of War 1\/2 (their premier console AAA title), and Infiity Blade 1\/2 (their premier iOS AAA title)?<\/p>\n<p>My pure guess is that it&#8217;s a fairly small multiple &#8211; maybe only 1.2 x margin &#8211; so that if you have a LOT of money to invest, console is still a good target. Meanwhile, Epic will use this as justification that &#8220;everyone should license Unreal Engine v4 &#8211; because otherwise your dev costs are too high on console, compared to other platforms&#8221;<\/p>\n<p>(as I hope we all realise &#8230; Epic stopped being &#8220;an independent game developer&#8221; many years ago; Epic in the 21st century is &#8220;a middleware company, that sometimes makes games on the side&#8221;)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Tim Sweeney, Epic Games (owners of Unreal Engine, and deelopers of AAA games on 360\/PS3\/iOS): &#8220;The most profitable game we&#8217;ve ever made, in terms of man years invested versus revenue, is actually Infinity Blade. It&#8217;s more profitable than Gears of War.&#8221; Touch Arcade has some terrible analysis (don&#8217;t listen to a word of it), but [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13,14,59,51],"tags":[],"_links":{"self":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/1983"}],"collection":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/comments?post=1983"}],"version-history":[{"count":0,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/1983\/revisions"}],"wp:attachment":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/media?parent=1983"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/categories?post=1983"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/tags?post=1983"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}