{"id":1914,"date":"2012-05-20T22:09:43","date_gmt":"2012-05-20T21:09:43","guid":{"rendered":"http:\/\/t-machine.org\/?p=1914"},"modified":"2012-05-20T22:09:43","modified_gmt":"2012-05-20T21:09:43","slug":"realm-of-the-mad-god-design-ideas-1","status":"publish","type":"post","link":"http:\/\/new.t-machine.org\/index.php\/2012\/05\/20\/realm-of-the-mad-god-design-ideas-1\/","title":{"rendered":"Realm of the Mad God: Design Ideas, #1"},"content":{"rendered":"<p>(back to playing <a href=\"http:\/\/realmofthemadgod.com\">RotMG<\/a> again)<\/p>\n<h3>1. the Oryx assault: make it more inclusive, more multi-player<\/h3>\n<p>Background: sooner or later, players learn that it is impossible to gain anything from the (compulsory) assault except level-ups. The assult is grouped into 3 separate squads of players, each of which have their own route into the center. There is an advantage to being first to the center &#8211; you get a chance to do damage to Oryx sooner, and get access to the portal in to his inner sanctum before the other squads.<\/p>\n<p>Problem: 99% of players are guaranteed unable to enter the inner sanctum. They might as well quit before they start. 1% of players are almost certain to get into the sanctum &#8211; but need the help of their squad.<\/p>\n<p>Change: Record which &#8220;squad&#8221; each player arrives in, and award a &#8220;squad bonus&#8221; to the squad whose player enters Oryx&#8217;s sanctum first.<\/p>\n<p>Details:<\/p>\n<ul>\n<li>hilight the players in the squad who have the necessary items to enter sanctum (e.g. with a glow)\n<li>use different shades of yellow on the map for the different squads, making it clear which squad is ahead\n<li>each time a player enters the sanctum, announce it in global chat, along with the squad ID (1, 2, 3 etc)\n<li>every player in the squad is credited with a temporary or consumable boost, e.g. one of:\n<ul>\n<li>+10% def bonus, temporary, lasting 5 minutes real time (rounded up &#8211; e.g. 8 def = +1 def; 13 def = +2 def)\n<li>+300hp pot, soulbound\n<\/ul>\n<\/ul>\n<p>Summary: Oryx assult becomes more competitive, more meaningful &#8211; and actually worthwhile for the lower-level players. Most importantly, the massive risk (very easy to die during the asssault) has a (potential) reward. The reward is temporary\/consumable, so has no long-term effect on power inflation.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>(back to playing RotMG again) 1. the Oryx assault: make it more inclusive, more multi-player Background: sooner or later, players learn that it is impossible to gain anything from the (compulsory) assault except level-ups. The assult is grouped into 3 separate squads of players, each of which have their own route into the center. There [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[],"_links":{"self":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/1914"}],"collection":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/comments?post=1914"}],"version-history":[{"count":0,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/1914\/revisions"}],"wp:attachment":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/media?parent=1914"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/categories?post=1914"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/tags?post=1914"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}