{"id":1352,"date":"2011-03-25T12:54:41","date_gmt":"2011-03-25T11:54:41","guid":{"rendered":"http:\/\/t-machine.org\/?p=1352"},"modified":"2011-03-25T12:58:32","modified_gmt":"2011-03-25T11:58:32","slug":"top-steps-tips-viral-mobile-iphone-success-profit","status":"publish","type":"post","link":"http:\/\/new.t-machine.org\/index.php\/2011\/03\/25\/top-steps-tips-viral-mobile-iphone-success-profit\/","title":{"rendered":"Top steps tips viral mobile iphone success profit"},"content":{"rendered":"<p>Did that get your attention?<\/p>\n<p>In the last day or so, I&#8217;ve seen a barrage of crap on this topic &#8211; much of it ACTIVELY destructive (it&#8217;ll make your iPhone apps less successful than if you didn&#8217;t do it!). I&#8217;m not going to hotlink most of them &#8211; they don&#8217;t deserve the attention &#8211; but some of them mix bad with good, e.g. <a href=\"http:\/\/www.gamesbrief.com\/2011\/03\/five-steps-to-increase-discovery-of-your-mobile-game\/\">a guest post from someone with some good points, but also glaring inaccuracies<\/a>.<\/p>\n<p>So, some myths:<\/p>\n<h4>Thursday is the best day to launch an app<\/h4>\n<p>No. It&#8217;s one of the worst days. Why? Because every idiot who ever read &#8220;Thursday is the best day to launch an app&#8221; &#8230; now launches their apps on Thursday. Duh!<\/p>\n<h4>Facebook and Twitter sharing will make your app &#8220;go viral&#8221;<\/h4>\n<p>Virality is based on value, not on the presence of a corporate logo. Find some *real* iPhone developers, and ask them what happens if you launch an app with sharing in it.<\/p>\n<p>Only apps that are already spreading virally, and heading for major success, ever benefit from this integration.<\/p>\n<p>i.e. don&#8217;t bother until you actually need it; in some cases, for big apps, where you&#8217;re confident of 100,000 initial downloads &#8230; you may need it at launch. Most apps don&#8217;t.<\/p>\n<h4>Choose carefully every word in your iTunes description<\/h4>\n<p>Nope. Ask any experienced developer how many of their users read the iTunes description, and they&#8217;ll probably laugh at you. There&#8217;s a really, really good reason for this (but this is a post on what NOT to do, not what to do).<\/p>\n<h4>Check-in makes your app as popular as FourSquare<\/h4>\n<p>Um &#8230; WTF? How stupid are you?<\/p>\n<p>&#8220;You need check-in on everything. Let your users check in to articles, blog posts, events, places, shopping items, videos, or even slide share feeds \u263a.<\/p>\n<p>People love to tell their friends where they are and what they are doing, so just make it easier for them.&#8221;<\/p>\n<p>Who&#8217;s that from? Oh, yes &#8211; a company that doesn&#8217;t actually make apps, but <a href=\"http:\/\/www.shoutem.com\/\">sells a product to churn out crummy identikit apps, where &#8220;check-in&#8221; is one of their features<\/a>.<\/p>\n<p>No. In general, it just annoys people. Unless it&#8217;s part of the app&#8217;s core activity &#8211; but in that case, you never had an option to &#8220;not&#8221; include check-in. (also: why are you even trying to compete with 4square? Have you any idea how tough that is?)<\/p>\n<h4>Chart ranking is everything<\/h4>\n<p>Again, this is from the school of:<\/p>\n<p>&#8220;I am a marketing person who doesn&#8217;t make apps, and doesn&#8217;t know what they&#8217;re talking about. Nor do I bother to ask anyone who does&#8221;<\/p>\n<p>&#8230;because this info is several years out of date (i.e. a lifetime in App Store terms). In fact, for the last 10-18 months, chart ranking has been largely irrelevant in a lot of sectors &#8211; largely due to the surge in FAAD and their ilk.<\/p>\n<h4>Engaging with &#8220;the community&#8221; will give you huge sales<\/h4>\n<p>Sad but true: first you need a success before you even have something we&#8217;d call &#8220;a community&#8221;. You need a substantial number of downloads &#8211; AND daily actives. &#8220;Ten of your mates downloading it once&#8221; does not a community make.<\/p>\n<h4>Variant: for games, pandering to the TouchArcade community<\/h4>\n<p>Ask a game developer how easy \/ successful it is to promote your game on TA.<\/p>\n<p>Again: back when almost no-one was doing it, this helped enormously. But that was years ago. Now &#8230; good luck getting any visibility amongst the sea of other developers doing exactly the same thing.<\/p>\n<h4>And finally&#8230;<\/h4>\n<p>If you feel you want even more &#8220;gotchas&#8221; and things to avoid, have a look at <a href=\"http:\/\/altdevblogaday.org\/2011\/03\/11\/developing-original-ip-for-the-iphone-the-market-today\/\">Jake Simpson&#8217;s very recent (February 2011) experiences of trying many of these &#8211; and more! &#8211; and having them fail miserably<\/a>.<\/p>\n<p>NB: Jake&#8217;s experience was particularly harsh, and actually goes more negative than I think is accurate, in general. At some point, I&#8217;ll do a followup that looks at the good parts (things you SHOULD do, that never seem to get old).<\/p>\n<p>But, let&#8217;s be clear: mostly, this is standard Marketing. If you&#8217;ve hired someone to do your marketing who even bothers to read these sites, you made a mistake. Instead, find someone who&#8217;s good enough at marketing to invent the tactics they need all by themself. Preferably, hire someone for their skill at marketing &#8220;strategy&#8221;, not for their knowledge of &#8220;tactics&#8221;.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Did that get your attention? In the last day or so, I&#8217;ve seen a barrage of crap on this topic &#8211; much of it ACTIVELY destructive (it&#8217;ll make your iPhone apps less successful than if you didn&#8217;t do it!). I&#8217;m not going to hotlink most of them &#8211; they don&#8217;t deserve the attention &#8211; but [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23,29,9,51,58],"tags":[],"_links":{"self":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/1352"}],"collection":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/comments?post=1352"}],"version-history":[{"count":0,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/1352\/revisions"}],"wp:attachment":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/media?parent=1352"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/categories?post=1352"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/tags?post=1352"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}