{"id":120,"date":"2008-03-02T00:56:11","date_gmt":"2008-03-01T23:56:11","guid":{"rendered":"http:\/\/t-machine.org\/index.php\/2008\/03\/02\/gdc08-hottest-jobs-at-the-hottest-companies\/"},"modified":"2008-03-02T00:56:11","modified_gmt":"2008-03-01T23:56:11","slug":"gdc08-hottest-jobs-at-the-hottest-companies","status":"publish","type":"post","link":"http:\/\/new.t-machine.org\/index.php\/2008\/03\/02\/gdc08-hottest-jobs-at-the-hottest-companies\/","title":{"rendered":"GDC08: Hottest Jobs at the Hottest Companies"},"content":{"rendered":"<h4>Summary<\/h4>\n<p>Speakers: Karen Chelini, SCEA; Jason Pankow, Microsoft; Matthew Jeffrey, EA<\/p>\n<p>I didn&#8217;t stay more than about half the session &#8211; my laptop battery ran out, so I couldn&#8217;t take any more notes. I&#8217;m writing this up really only because there was one key point that came up which illustrates something that CMP and their <a href=\"http:\/\/gamecareerguide.com\/\">GameCareerGuide.com<\/a> do often which hugely angers me, and I want to see changed. They not only spread a rumour that is blatantly not true, but I keep meeting undergraduates and students wanting to break in to the games industry who are in danger of having years of their lives wasted because of this misinformation.<\/p>\n<p>Which is a real pity, because other than that I think GameCareerGuide.com is fantastic. I wouldn&#8217;t have <a href=\"http:\/\/www.gamecareerguide.com\/features\/403\/how_to_become_a_great_network_.php\">written an article<\/a> for them if I didn&#8217;t believe in them and in what they do (generally).<br \/>\n<!--more--><\/p>\n<h4>Q: Horror stories?<\/h4>\n<p>Jason: I asked why the applicant was interested in games:<\/p>\n<p>&#8220;I just think that people who go home and play games after working on them all day are nuts.&#8221;<\/p>\n<p>karen: interviewing animators, one had coursework that was &#8220;too large&#8221; to bring in, so we had to go visit it. It was a ship model with a real dog&#8217;s head on it. Couldn&#8217;t work out how on earth this was related to 3d animation.<\/p>\n<p>matthew: really strong game designer, loved the sims, will wright got in the lift, and the candidate froze, and they went and gave him a hug. Hero worship at its worst.<\/p>\n<h4>Q: Name for us an entry-level job title that you hired for in last 6 months<\/p>\n<h4>\n<p>matthew: junior producers, junior game designers, junior software engineers. We&#8217;re desperately hiring graduates [Adam: and he went on and on about how much they were hiring. I&#8217;ve noticed he does this. I would quite like him at my company, he&#8217;s very good at going to conferences and using his talks as a hiring pitch :). Cheeky, but he just about gets away with it]<\/p>\n<h4>Q: You really can get into games at the entry level? We&#8217;re told this is a myth<\/h4>\n<p>[this is what really pisses me off about CMP and their various outlets every time they talk about games industry jobs  &#8211; they lie outrageously about it. I have come to suspect it&#8217;s because they make lots of money out of selling guides to &#8220;breaking-in&#8221;, because it&#8217;s been so obviously not true for a good 5 years now. I don&#8217;t really believe that &#8211; it&#8217;s just I&#8217;m finding it harder and harder to accept that they really believe what they say in the face of so much evidence to the contrary!]<\/p>\n<p>matthew: yes, you can. A great game designer can come from anywhere, you can&#8217;t predict it like you can with programmers, so yes.<\/p>\n<p>karen: yes for art<\/p>\n<p>michael: if you can code, then you can code, that&#8217;s what happens. If you can write the code we ask, you&#8217;re hired. But computer science degrees are very very good for those interested in a career in it.<\/p>\n<h4>Computer Games degrees<\/h4>\n<p>matthew: strongly advise you to be suspicious about the quality of the degrees that are not traditional. Very tempting for academics to think they can setup games degrees, but I say to the professors what the heck are people going to do with a games degree if they don&#8217;t get a job in the industry? Is it good for anything else?<\/p>\n<p>Karen: I&#8217;ll look at someone with a good degree way beyond anyone without<\/p>\n<h4>Q: Name a job you&#8217;ve hired for over and over again?<\/h4>\n<p>matthew: software engineer<\/p>\n<p>[everyone else agreed]<\/p>\n<h4>Q: Who are your ideal people? What made someone stand out?<\/h4>\n<p>michael: Resume [aka CV] intrigued me because even though it had no games industry experience it said &#8220;go to my website and look at the FPS I programmed&#8221;. She now works for Windows Gaming.<\/p>\n<p>karen: it&#8217;s the projects that you work on, that will make a difference. Looking for highlights in your school career<\/p>\n<p>matthew: so many people don&#8217;t put their best work forward when applying. That&#8217;s insane &#8211; we get hundreds of demo reels a week, so we only see the first 30 seconds initially, a few minutes if it&#8217;s good, and that&#8217;s what you&#8217;re judged on.<\/p>\n<h4>Q: is it OK to send resumes to companies where there&#8217;s no job posted?<\/h4>\n<p>michael: short answer is yes, we will. Ultimately however you will have to apply to an open position because of US govt legal requirements. We will funnel a resume through to an actual job if we like it, so it&#8217;s OK, but it can be a bit convoluted.<\/p>\n<p>karen: its about timing, so by the time you&#8217;ve applied the job might exist, or not. applying more than once through a website is never going to hurt you<\/p>\n<p>matthew: no company is going to turn away top talent<\/p>\n<h4>Q: I&#8217;m afraid my CS degree may not be attractive to the industry in 4 years time when I graduate &#8211; should I be worried?<\/h4>\n<p>matthew: CS degree is no loss, games degree might be<\/p>\n<p>what skills are presently \/ projected to be in high demand?<\/p>\n<p>michael: producers are in crazy high demand in my group right now. People who oversee the project are hugely needed right now.<\/p>\n<p>karen: across the board in our organization, everything is in huge demand because we&#8217;re growing so much<\/p>\n<p>matthew: ditto. Never been a better time to come into gaming.<\/p>\n<p>[Adam: I left at this point, no battery left]<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Summary Speakers: Karen Chelini, SCEA; Jason Pankow, Microsoft; Matthew Jeffrey, EA I didn&#8217;t stay more than about half the session &#8211; my laptop battery ran out, so I couldn&#8217;t take any more notes. I&#8217;m writing this up really only because there was one key point that came up which illustrates something that CMP and their [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[13,7,14,26,8],"tags":[],"_links":{"self":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/120"}],"collection":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/comments?post=120"}],"version-history":[{"count":0,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/posts\/120\/revisions"}],"wp:attachment":[{"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/media?parent=120"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/categories?post=120"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/new.t-machine.org\/index.php\/wp-json\/wp\/v2\/tags?post=120"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}